![]() To a greater extend, the game looks and plays more like Warcraft II than Age of Empires – visually it is quite a rewarding top-down, two-dimensional treat. But then you realize it’s just an illusion. The overall impression is that these elements will allow each culture to develop different ways of either conquering or cohabiting with the others, offering the prospect of a truly dynamic strategy game. Heroes give your armies backbone (though they die off a bit too easily). Three different cultures are featured – European, Oriental and East Asian – each with unique units, buildings and technologies. ![]() On first glance, Tzar seems to offer new horizons. From Dune to Warcraft to Age of Empires, these methods have evolved into the RTS genre, and Talonsoft’s Tzar continues the tried-and-tested tradition but without adding anything considerable into the mix.Ĭombat on this scale tends to get bewildering. Battles occur with masses of troops hacking away in large, indiscriminate groups. Peasants gather resources, build up towns, churn out military units and vanquish the opposition through sheer military might (well the soldiers do that, not the peasants).
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